Non-SRD, try here or search. Haven't read what anyone else has said or even if this thread is still talking about the original question, but I just read up on Thunder Step and I'd rule that the caster does not take damage as the thunder damage occurs right after they disappear, not reappear. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Casting Time: 1. You teleport yourself to an unoccupied space you can see within range. The first time you hit with a melee weapon attack during this spell's duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to. 168. Gaseous Form – 3. The first is almost always a massive downgrade from Fireball due to area of effect, * and the second is a large slot investment for an effect often mimicked by the 2nd level Misty Step. There is Lightning Lure on SCAG, but it’s not available to clerics either and it negates the push, as it pulls the target. SPECIAL TRAITS. Thunderous step 5e. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. " Distant Spell essentially changes that text to read that you attack "monsters up to 1 extra tile away from your hero. I figure changing the "thunder can be heard from up to 300 feet away" as a side effect to igniting objects is an equal change, but I hoped to trade off being able to take someone with me when I teleport to an increase in damage dice. Blight – 1. The Tempest Cleric is one of the options available to Clerics in the 5e Player’s Handbook. Range: 90 feet. "While manifested, the spectral mind can hear and see, and it has darkvision with a range of 60 feet. Casting Time: Action. During a round, each participant in a battle takes a turn. These stormborns are focused on developing the mystic and arcane power needed to control the thunder, learning its secrets and mastering it to their fullest extent. Casting Time: 1 action. Duration: Instantaneous. The area is difficult terrain for creatures. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Upon failing, targets must pass a Strength ability check on subsequent turns to break free. Use Misty Step instead. It is a viable spell and it greatly lessens the need for misty step. Thunder Step. But absolutely ditch thunder step for Dimension Door. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away . Fuming, Mirthful, or Tricksy. Tidal Wave (EEPC / XGtE): Being knocked prone typically isn’t a problem in 5e because standing costs so little. • Your voice booms up to three times as loud as normal for 1 minute. * Bamf * They are teleported away, and the Fighter has broken the Mimic's grapple without having to take action to escape it. ClaytonCross. Thunder Damage 5e. DnD 5e’s Entangle is a level 1 Conjuration spell for Druids and Rangers that conjures a 20-foot square of wild plants to ensnare targets up to 90 feet away. Spell Level: 3. Unofficial Description: You teleport within range, causing thunder damage to creatures near where. Step being worse than Disengage doesn't mean it won't work The fourth edition of D&D had a mechanic very similar to this Step action (though the action economy of 4e is a good bit different from 5e), so similar things have certainly been done; as has literally this exact mechanic (in the second edition of Pathfinder). Thunder Step : Amusing, but it takes an Action to cast, the AOE isn’t especially large, and the damage is poor for the spell level. Consider the spell thunder step: You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. com Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. You teleport yourself to an unoccupied space you can see within range. Vampiric Touch – 2. 3rd-level conjuration. The Storm Sorcery subclass is an extremely interesting subclass heavily hampered by the lack of decent spells to support it. 4th level-5th level, probably 4th level. Cantrips. They wield an immense amount of element magic to destroy their enemies and also to give themselves a boost in battle. 1 Action. First, it's not part of any attack in 5e, it just a free interaction with an object and not linked to an attack. (dealing damage to everyone with in 20 feet) As a reaction to falling cast Feather Fall and fall back down into same spot Burn action surge and cast thunder step again teleporting 30 feet away on the ground doing another AoE damage to the enemies Xanathar's Guide to Everything. Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Thunder Step question. Thunder Step PHB: Amusing, but it takes an Action to cast, the AOE isn’t especially large, and the damage is poor for the spell level. This spell stays running between turns, meaning you can get several attacks with it out of one spell slot. D&D 5e clerics rely heavily on their Wisdom for their spellcasting abilities, so it's vital to reach the 20 cap as soon as possible. First off, PC's don't get multiattack; that's exclusive to NPC creatures and is itself a type of action. Range/Area: 90 feet. DND is the middle ground between systems that are very loose with the rules (like Kids on Brooms) and systems that are more heavy on rules (Pathfinder). Range: 90 feet. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. At 1st level, you know one cantrip from the stormbender's spell list, and the Zap cantrip. The thunder can be. 3rd level Conjuration (Wizard, Sorcerer, Warlock) Casting Time: Action. Playing 5e dnd -- Pretty sure the wizard is going to try this at our next session. The thunder can be heard from up to 300 feet away. Bob and Sam discuss the spell Thunder Step. The wind lasts for the spell’s duration. Storm lords are beings with an affinity to the elements that make up a storm such as thunder, wind, water, ice. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. When held, the bearer feels a slight tingling sensation in their arm until thrown. That's another big point in Vortex Warp's favor. Spell scrolls are a consumable item in D&D 5E which allow you to cast different spells. The Cleric channel divinity of Destructive Wrath gives you automatic max damage to a spell, negating the need for a roll for damage. And strike down evil with a combination of flesh. → Sorts D&D 5e. The thunder can be heard from up to 300 feet away. Just one of these is given to the tempest cleric via domain spells. For in-combat use, Misty Step is the go-to choice for most players. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. Thunder Step- Like Misty Step, but you can take someone with you and do some damage to everyone around you. Tempest Domain Spells. Our written review can be read here. Components: V, S. As long as you. Only the fact that damage taken is proportional to distance travelled while falling, up to a maximum of 20e6. Straight up sound-induced pain. Immediately after you disappear, a thunderous boom sounds. Xanathar´s Guide to Everything. Thunder Step Spell Guide for 5th Edition. Thunder Step Sources: Xanathar. $1. It’s also available on sorcerer, warlock, and wizard classes. Learn how to cast thunder step, a 3rd level conjuration spell that teleports you to an unoccupied space and causes a thunderous boom. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Being as I was unexpectedly unable to move and close to being surrounded by numerous enemies, I used my bonus action to cast Misty Step to teleport behind our paladin. On a failed save, the attacker is pushed in a straight line. Thunder. Note that I said "origin" of thunder and not resolution. Misty Step is a powerful spell that can be used to escape restrictions. These are common misreadings or misinterpretations of the spell’s range. call lightning, thunder step 7th storm sphere, ice storm 9th destructive wave, control winds I especially like the addition of Thunder Step, as it's painfully thematic for the tanky, combat mage role the Tempest Cleric is built for. The thunder can be heard from up to 300. They are now Large and can beat the Dimension Door/Thunder Step limitation. An unwilling creature must make a Wisdom saving throw to avoid. Pros and Cons. I really like Thunderstep as a walking trap. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Source: Player's Handbook. At 3rd level, once per turn when you cause thunder damage to a creature, that creature is pushed 10 feet back. If they fail they will take a massive 3d10 thunder damage. Misty Step 5E ( PHB, p. Back to Main Page → 5e Homebrew → Spells → Sorcerer. Honestly, I think a upcast Earth Tremor is the better deal if Thunder Step is intended to harm the caster- just over half the damage, but it's safe to the caster, and can prone. If you place an area of effect at a point that you can't see and an. They have the power to beat the limitation when they need to innately. Spells (potentially) benefited by the caster's size. But another option is to Shove. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Thunder Step Spell Guide for 5th Edition. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. 90 ft range. Intellect Fortress – 3. Misty Step - DND 5th Edition. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. You can make a marsh spell (or just set the fight in a marsh) that will reduce movement speed of players in zone. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw. Damage/Effect. There’s a reason it’s only got a Verbal component. The image appears at a spot that you can see within range and lasts for the duration. If three-quarters of a target’s. 1st-Level Spells Absorb Elements Chaos Bolt Chromatic Orb Thunderous Smite Thunderwave 2nd-Level Spells Shatter 3rd-Level Spells Elemental Weapon Glyph. It doesn’t appear in the Player’s Handbook but was introduced in Xanthar’s Guide to Everything. 2nd. Elemental Weapon is basically all it has left, and neither of these sets up Ranger to actually excel at dealing Thunder damage in the ways the other classes can. Hallucinatory Terrain – 2. Unlike spells like Enlarge/Reduce, Animate Objects, and many others, this doesn't include a "that aren't being worn or carried" clause. (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. You create a sound or an image of an object within range that lasts for the duration. Undying Light: As an action, a sphere of radiance emanates from you, using your Channel Divinity. Whether the sources of electricity are Lightning Crystals or batteries, you’ll need to include things powered by electricity and things that emit electric charges to incorporate Lightning Damage into your game. $1. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Blade Ward (): The Dodge action makes this redundant. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. This material is published under the OGL 1. A tyrannical and supremely devout servant of Talos. Boots of Speed. Run forward grab that low health dude and zip out of there. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. However, Thunder Step, a more expensive option, fulfills a different and valuable niche. It can be free floating or resting on a solid surface. Pushing Wave. 168): You can bring along objects as long as their weight doesn’t exceed what you can carry. Attributes Casting Time. Create Characters Outside the VTT Create unlimited characters in the Character Vault. The character is a pirate (or sailor if the player prefers) caught in the legendary storm known as the Great Rain. Misty Step lower level makes it the better of the two in my opinion given a look at the bigger picture. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. There aren’t many teleportation spells. Thunder Step: You can bring along objects as long as their weight doesn't exceed what you can carry. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. Spell scrolls are a consumable item in D&D 5E which allow you to cast different spells. In any case, Misty Step doesn't require motion and neither do spells like Dimension Door or Thunder Step. A searchable D&D 5e spell list. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. You're not reversing Thunder Step. Casting Misty Step a bunch of times, since it's just a 2nd-level-spell and you're likely to suceed on the Charisma save eventually. Catapult. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. The more I think about Thunder Step, the more I'm curious why this spell exists. It is an action instead of a bonus action like Misty Step or Far Step, but since it allows you to concentrate on another spell, take an ally with you, and damage all of the creatures around you, it is totally worth it. So I made sure a magic longbow dropped for him, and let him use it. This seems like a bizarre way to increase long-term movement speed. Last Updated on January 22, 2023. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any. In contrast, the only spells I can find that explicitly spell out what you can carry with you when teleporting are dimension door and thunder step. Dungeons & Dragons 5e Spell (2020): Thunder Step . You teleport yourself to an unoccupied space you can see. Tiny Servant. My reading is that Distant Spell modifies the targeting text of all of your Daily Powers. Dropping something is not an action, is certainly instantaneous and is not tagged as such. Choose one of the following effects when you cast the spell. Step Two: Design other subraces around other extreme environments. Thunderclap 5e Guide: Bottomline. automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet. So let's look at it this way. If you wanted to move it into the same power of thunderstep I would increase the range to 90 feet to increase its mobility to thunder step. Duration: Instantaneous. They are often left unused, forgotten about and collecting dust at the bottom of the party’s inventory, or hoarded until the end of the campaign. Thunder step – It’s like misty step, but better. It manifests in an unoccupied space that you can see within range. taking 3d10 thunder damage on a failed save, or half as much on a successful one. So if you are using Misty Step to get away from the polearm master, no opportunity attack. → DnD 5e Spells. Vortex Warp is my new favorite spell. If you are concentrating on another spell and want to teleport out of a less than desirable situation, then the spell you want is Thunder Step. “I dunno,” hissed a voice from the Warlock’s scabbard, “sounds crazy to me. You create a burst of thunderous sound that can be heard up to 100 feet away. Thunder Step has you covered! Thunder Step lets you teleport yourself to any unoccupied space you can see within a distance of 90 feet. Misty Step 5E:n työprosessi. DnD_Berzerker. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The duration of this spell is instantaneous and casting time 1 action. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. Targets caught in Entangle must pass a Strength saving throw to avoid a Restrained condition. Like a storm of lightning that strikes down from above, or a whirlwind of destruction that sucks up everything in it's path, a Paladin who adheres to this oath learns to become a storm themselves. Hunger of Hadar – 3. Enemies Abound – 1. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Thunder: A concussive burst of sound, such as the effect of the thunderwave spell,. Misty Step 5E 2023 [Misty Step ดีกว่า Thunder Step หรือไม่] ก้าวเข้าสู่อาณาจักรลึกลับของ Dungeons & Dragons ด้วย Misty Step 5E ตั๋วที่แน่นอนของคุณสู่โลกแห่งกลอุบายและการ. xge 168. EE. Components: V. $1. When you cast the spell, choose a mood. You teleport yourself. The person who casts “Scatter” can teleport up to five creatures to a short- to mid-range location. You're forgetting that the most common enemy you're going to face isn't high level casters, but rather monsters. Starting at 14th level, when you are hit by a melee attack, you may spend 2 sorcery points and use your reaction to deal lightning damage to the attacker equal to your sorcerer level. We will explore every facet of this spell, from its standard uses to unconventional tricks to supercharge your battle prowess. Gate can summon unwilling creatures from another plane, but nothing where you go and they go too. If you do not have access to Mordenkainen's Tome of Foes, however, you cannot use Fey Step while transformed. Umberlee, Goddess of the Sea. Water Walk – 1. They are often left unused, forgotten about and collecting dust at the bottom of the party’s inventory, or hoarded until the end of the campaign. Like the Shield spell, Mirror Image is a defensive spell that only benefits its caster. You teleport yourself to an unoccupied space you can see within range. 响声在300尺内都可以被听到. It deafens you and other creatures in its area. For every 2 additional Joules spent, increase the level at which Thunder Step is cast. Like each of the main wizard subclasses (putting aside newer additions like. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Transform a creature you touch into a beast whose challenge rating is equal to or less than the target’s level. You can use your Action to expend 3 charges to cast Thunder Step with a 30-foot range and spell save of DC 16. Say you are trapped in a dead end and the source fo your fear is 20ft away (15ft gap inbetween), blocking the exit. 3rd-level conjuration. However, Thunder Step, a more expensive option, fulfills a different and valuable niche. When you cast a spell that. You were born with the innate ability to manipulate energies related to the tempestuous storms of nature. Thunder Step. . Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. Find out the spell. Thunder Step. The fact that it says that the thunder happens right after disappearance rather than right after teleportation supports this two-step interpretation. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. When they succeed they will still take half. Duration: Instantaneous. For example: Dimension door. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . Zephyr Strike. Cleric Level. 响声在300尺内都可以被听到. You teleport yourself to an unoccupied space you can see within range. Spell Level: 3. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Get them to step on the first (or one of the first) in the line while you're in line with them and the line. It instead gives the character a flying speed when not underground or indoors. 5e has no momentum directly. Compare it to the spell thunder step:. #1 Feb 25, 2019. Wizard. Well, I don't think specifying an attack is required, but it works this way. The mind can telepathically share with you what it sees and hears (no action required). Yeah, 5e is simultaneously easy (compared to 3e) and stupidly hard to DM for. The thunder can be heard from up to 300 feet away. A wave of thunderous force sweeps out from you. Summary: The caster teleports and creatures within 10 ft must. 3rd-level conjuration. Casting Time: 1 action. fandom. It comes down to the fact that if you can use Thunder Step in a manner where you would be caught in the blast yourself, the spell becomes hilariously bad compared to more. Even with things like Banishment, you are "somewhere"- and the only defined location you can be, is the target location. You'd look like a bouncing ball, but I'd allow it if a player had the spell slots to do it. If the grappler/grapple-e are separated by movement/distance, the grapple ends immediately. Warlock 4 gives you more than you need, but you get an ASI from it. Also not to be confused with the thunder step spell which does create a burst around you, and also teleports. Classes. g. The sphere moves with you, and it lasts for 1 minute or until you die. Cantrips. Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous Description not available (not OGL). 9. 5e is not PF where everything is tagged. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. Thunder Step – 2. Thunder damage has no overall rule for object damage, but the spell Shatter specifically says, "A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. The Distant Spell Metamagic states:. Show Attribute List. Misty step — bonus action teleport doesn’t provoke attack of opportunity; Thunder step — 1 action teleport that deals damage, can teleport with a friend; Dimension door — 1 action teleport for two for positioning or escape; Far step — bonus action teleport every turn for 1 minute for hit and run tactics Here are the other 4th-level Warlock spells and my X/5 rating for each: Summon Aberration – 5 (basically a linear upgrade from Summon Undead, although I personally like the undead’s extra abilities better than the aberrations) Summon Greater Demon – 4. Thunder Step – 3rd-Level Conjuration, 1. Tempest Clerics are fucking awesome. School. 197). Learn how to cast Thunder Step 5e, a spell that teleports you to an unoccupied space with a thunderous boom and deals damage to nearby creatures. $1. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Top. Monsters aren't terribly complex, but you can't just grab something at a given CR and say "Go!". This corporeal form uses the Fey Spirit stat block. Well, 16. Range: Touch. Wrath of Nature. . Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Take Thunder Step as an example. To add to Miniman's answer, it should be noted that any spell which targets a point (such as misty step (depending on your interpretation of 'target')) will be blocked by a wall of force. Sorcerer 8 gets you two ASIs and Heart of the Storm. Summary: The caster teleports and creatures within 10 ft must succeed on a Con. Thunder Step is not called out specifically in the list of spell restrictions, however there are two elements that make me think it could still be affected. 🆗 Vampiric Touch. Bludgeoning. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. A target has half cover if they’re behind cover which obscures over half of their body from an attacker. View User Profile View Posts Send Message Adventurer; Join Date: 8/25/2017 Posts: 2 Member Details; I am trying to add the spell thunder step to a character sheet but it's not appearing as an option to add to the spell list when I search. 99. So one could use Contingency as a way to keep an extra spell slotted. $1. So one could use Contingency as a way to keep an extra spell slotted. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. On a successful save, the creature takes half as much damage and isn't pushed. Basically I homebrewed “Boots of the Misty Stepper” which just lets you misty step. But, you say, Wall of Force not only blocks physical movement, it also extends to the ethereal plane. 5e/thunder lightning spells. Magic Circle – 2. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). The thunderbird’s innate spellcasting ability is Wisdom (spell save DC 16). On each of your turns before the spell ends, you can use a bonus action to teleport in this way again. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Range: Self. It’s also available on sorcerer, warlock, and wizard classes. Thunder Step, 3rd level Conjuration (Wizard, Sorcerer, Warlock). Components. Otherwise, as I've explained, if you are already caught in the damage, it's too late since the readied action occurs after the damaging effect occurs. ; Booming Blade (SCAG / TCoE) (Optional): Keeping an enemy in melee is surprisingly difficult in 5e since movement is so easy and opportunity attacks are often fairly gentle. The ancient one can innately cast the following spells,. Overall Rating: Green. Misty step allows you to teleport yourself up to 30 feet away. Source: Player's Handbook. $1. Thunderous Smite 5e [5 Ways To Use The DnD Spell, DM Tips, Rules] The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Bludgeoning. You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 8. While you wear these boots, you can use a bonus action and click the boots' heels together. By rules of the spell you cannot bring yourself to run closer to it even with the intent to try to escape past it. Keep in mind that this actually increases the targets’ hit point maximum, so temporary hit points can be added, too. The thunder can be heard from up to 300 feet away. None. This spell adds versatility and tactical depth to the game, enhancing the overall gaming strategy. 1 Action.